Scalable Dungeons (Game Jam Ver.)
DO NOT ZOOM IN OR OUT OF THE PAGE. THIS GAME ONLY WORKS ON 100% ZOOM.
A roguelike top-down shooter, made in 3 days for the 2024 GMTK game jam.
Around ~16 hours was spent on making this project, as I had to balance school with programming.
Controls:
Click the 'Confirm Layout' button once you have completed designing the dungeon
WASD / ARROW KEYS to move
LEFT MOUSE BUTTON to shoot
Credits:
Assets: https://www.kenney.nl/assets/tiny-dungeon
Font: Minimega by @Fractyl
@Fractyl also made the game cover and logo.
Everything else in the game is completely developed by myself.
You are currently playing the a non-game jam version. (with bug fixes and slight rebalancing, not much new features added)
To play the game jam version, please download the files below:
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | t_aaron |
Genre | Shooter, Puzzle, Strategy |
Made with | Unity |
Tags | 2D, Roguelike, Shoot 'Em Up, Strategy RPG, Top-Down, Top down shooter |
Download
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Click download now to get access to the following files:
RealBuild2.zip 6.8 MB
Comments
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solid little roguelike
This is lots of fun~
Thanks a lot!
very interesting concept, trying to hit every drop so you are as prepared as possible for the boss at the end, while also trying to avoid making the rooms too big so you can store as much hp as possible
also beat inasity mode second try, it was not that hard, the trick is to use high damage staffs and mainly going for forge upgrades, while keeping the rooms small, along with good dodging and taking it slow, also keep the velicity from getting too low so you can actually hit stuff, but besides that focus on firerate and damage
Thanks for the feedback!
I might change the difficulties when publishing a non-game jam version with more polish.
i think the difficulties need to be harder, especially the later ones, also i think everything should be faster and more interesting attacks be added later