Scalable Dungeons Rescaled
DO NOT ZOOM IN OR OUT OF THE PAGE. THIS GAME ONLY WORKS ON 100% ZOOM.x
A roguelike top-down shooter, with a twist!
This is a revamp of the game jam version! Play the game jam version here: https://aaronzengnz.itch.io/scalable-dungeons
Controls:
Click the 'Confirm Layout' button once you have completed designing the dungeon
WASD / ARROW KEYS to move
LEFT MOUSE BUTTON to shoot
New features added:
- Relics - Unique powerful upgrades that you can once get every dungeon!
- Music!
- A lot of revamping difficulty! The game is a lot more balanced now.
- An endless mode - you can continue playing infinitely! There is also a score system to keep track of how good your run is going.
- 8+ new wands!
- And lots of bug fixes
Features in development:
- Builds - Ways to build towards a certain build, for a more unique experience every game! (only relics for now)
- Unique dungeon rooms - More variation, and different room shapes!
Features that may or may not be added:
- Metaprogression - Really unsure of this. Will add if the game does pretty well in the near future!
- Character selection - Don't really know how to make this work...
- Achievements - Will be added along with metaprogression if it is ever going to get added.
Credits:
Assets: https://www.kenney.nl/assets/tiny-dungeon
Font (Minimega), Cover, And Logo: @Fractyl
Sound effects made in https://sfxr.me
Music is all royalty free music.
Everything else in the game is completely developed by myself.
Download
Click download now to get access to the following files:
Development log
- Scalable Dungeons Weekend Update 260 days ago
- Relics + Balancing Post-Jam Update64 days ago
- Scalable Dungeons Weekend Update 167 days ago
Comments
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This is the optimal dungeon layout
optimal for what? it's way bigger than it needs to get all the loot
Big dungeons are way easier than small ones. There is no downside.
there is a downside, and it is having way more enemies, but tbh that's more of a time waster than an actual difficulty increase, the dev needs to add more complex enemies that make bigger rooms actually difficult
dang insanity mode is actually hard now, tried a few times and lost at the boss each time, despite getting all the dps boosts
almost beat boss, under 500 hp but just couldn't get that last bit of damage
5 days later after an update, i FINALLY beat the boss, didn't lose my shield from wistful ward (or whatever that relic was called)
later died cause i chose one of these wands that has the projectiles circle the player, those things are trash cause of their short range, they need more range to be good
Nice! Didn't really expect anyone to actually beat insanity mode, that's... insane!
The wand that has the circling projectiles is meant to be garbage, since it... has some pretty insane stats.
I might increase the range for the circling projectiles wand too, yes
i think insanity mode just happened to be a LOT easier that version, and yes increase the range for those wands, just make it travel further before circling but not make it circle over a wider area so it can actually be useful for cramped spaces AND wider spaces, at least able to get some damage off
Theres a bug where you can't shoot your projectile while hugging to the bottom wall.