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solid little roguelike

This is lots of fun~

Thanks a lot!

very interesting concept, trying to hit every drop so you are as prepared as possible for the boss at the end, while also trying to avoid making the rooms too big so you can store as much hp as possible

also beat inasity mode second try, it was not that hard, the trick is to  use high damage staffs and mainly going for forge upgrades, while keeping the rooms small, along with good dodging and taking it slow, also keep the velicity from getting too low so you can actually hit stuff, but besides that focus on firerate and damage

Thanks for the feedback!
I might change the difficulties when publishing a non-game jam version with more polish.

i think the difficulties need to be harder, especially the later ones, also i think everything should be faster and more interesting attacks be added later