This game is very good, I spent much more than a few hours playing it. All the relics are balanced in a way where you cant be mad when you don't get what you want(except for lightning pants, prolly the weakest relic). A slight complaint is that the purple guys projectiles are too fast, so that when 3 of them spawn in a small room in insanity mode, you have to be very lucky to survive. Something like adding dashes could make it easier to get past the projectiles.
there is a downside, and it is having way more enemies, but tbh that's more of a time waster than an actual difficulty increase, the dev needs to add more complex enemies that make bigger rooms actually difficult
5 days later after an update, i FINALLY beat the boss, didn't lose my shield from wistful ward (or whatever that relic was called)
later died cause i chose one of these wands that has the projectiles circle the player, those things are trash cause of their short range, they need more range to be good
i think insanity mode just happened to be a LOT easier that version, and yes increase the range for those wands, just make it travel further before circling but not make it circle over a wider area so it can actually be useful for cramped spaces AND wider spaces, at least able to get some damage off
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This game is very good, I spent much more than a few hours playing it. All the relics are balanced in a way where you cant be mad when you don't get what you want(except for lightning pants, prolly the weakest relic). A slight complaint is that the purple guys projectiles are too fast, so that when 3 of them spawn in a small room in insanity mode, you have to be very lucky to survive. Something like adding dashes could make it easier to get past the projectiles.
THE SYMBOLS MASON! WHAT DO THEY MEAN????
This is the optimal dungeon layout
optimal for what? it's way bigger than it needs to get all the loot
Big dungeons are way easier than small ones. There is no downside.
there is a downside, and it is having way more enemies, but tbh that's more of a time waster than an actual difficulty increase, the dev needs to add more complex enemies that make bigger rooms actually difficult
dang insanity mode is actually hard now, tried a few times and lost at the boss each time, despite getting all the dps boosts
almost beat boss, under 500 hp but just couldn't get that last bit of damage
5 days later after an update, i FINALLY beat the boss, didn't lose my shield from wistful ward (or whatever that relic was called)
later died cause i chose one of these wands that has the projectiles circle the player, those things are trash cause of their short range, they need more range to be good
Nice! Didn't really expect anyone to actually beat insanity mode, that's... insane!
The wand that has the circling projectiles is meant to be garbage, since it... has some pretty insane stats.
I might increase the range for the circling projectiles wand too, yes
i think insanity mode just happened to be a LOT easier that version, and yes increase the range for those wands, just make it travel further before circling but not make it circle over a wider area so it can actually be useful for cramped spaces AND wider spaces, at least able to get some damage off
Theres a bug where you can't shoot your projectile while hugging to the bottom wall.